Monthly Archives: February 2014

Second Game – 2/26/14

My second Journeyman League game was against Adam playing Menoth. I’ve played Adam before and games against him are always fun since he puts up with me forgetting the rules. This would be my first game ever against a Menoth army, so I had no idea what to expect. He was running pKreoss, and his list was:

High Exemplar Kreoss – WJ: +5
– Reckoner – PC: 8
– Redeemer – PC: 6
– Repenter – PC: 4
– Vanquisher – PC: 8
Vassal of Menoth x 2 – PC: 4
Exemplar Errant Seneschal – PC: 2
Wrack – PC: 1
Rhupert Carvolo, Piper of Ord – PC: 2
Choir of Menoth – Leader & 3 Grunts: 2
Exemplar Errants – Leader and 9 Grunts: 8
– Exemplar Errant Officer & Standard – Exemplar Errant Officer & Standard 2
Holy Zealots – Leader and 9 Grunts: 6
– Monolith Bearer – Monolith Bearer 2

All I knew going in was Reckoner is a beast and pKreoss has purification and a knockdown feat. I wasn’t too worried about the feat because of the Raider Captain and the Bane UA, but I ended up ignoring it completely and suffered for it.

He won the roll and decided to go second. The way we played it whoever won the roll  could choose to go second and place a wall on their side of the board (since neither of us wanted to switch sides). Getting to place a wall wherever you want before the game starts is really powerful, but it was at least a good learning experience having to fight against a caster who could sit behind a wall for the entire game. Deployment looked like this:

IMAG0170For me Deathjack, Skarre, and a Pistol Wraith on the left, Raiders, Leviathan, Nightwretch on the right, Bane Thralls in the middle. For him everything lined up more or less centralized, with the Exemplar Errants off in the forest on the upper left.

My thoughts were put the Pathfinder stuff to the right so they can get through the forest, and make sure to get an arc node on the side opposite the Deathjack.

Round One

I ran everything up!

IMAG0171Stupidly deployed my Leviathan out of command range so I couldn’t give him focus to run, doh. Need to learn to measure my control when I’m deploying stuff to make sure I don’t do something stupid like that.

He also ran up!


He took some pot shots at the Raiders and killed one, and he mini-feated with the Zealots and used Greater Destiny so I had no way to do any damage to them (unfortunate).

Round Two

I ran my Raiders up to try to jam the Zealots, but couldn’t do any damage to them. The Leviathan couldn’t shoot anything and I didn’t have range with the pistol wraiths either. I had a plan to Perdition the Deathjack forward, feat on the Deathjack, and then charge it into the Exemplar Errants, but with the Zealots being mini-feated I had to try to get damage on one of his jacks to get perdition to go off. I didn’t manage a boosted 10 on two attempts so I had to scrap that plan. I feated anyways, and I think now that I probably did so too early. I should have just shuffled up and realized my positioning was bad. On the bright side he wouldn’t be able to attack Deathjack or my arcnode. Here I was after my turn:


He backed the Exemplar Errants up so I couldn’t charge them with Deathjack and shuffled his Reckoner over to kill the Objective, which he was able to do. I had never played against an army that could shoot an Objective off the table with basically just one jack, so that was kind of a surprise for me. His Vanquisher drifted an AOE into the forest and lit literally everything on fire. Ouch. So much for my Raiders being immune to blast damage. I need to keep them spread out better when there are AOEs with continuous effects on them. Here it was after his turn:


Round Three

As my turn began I lost the Raider UA and 3 Raiders to the fire, but it went out on my arcnode and one or both of the banes toughed it out. I cast Black Spot on the Zealots and then Perdition to move the Leviathan up but keep the aiming bonus. I wouldn’t have had to do this if I had been able to run the Leviathan on turn one. The Leviathan and a Pistol Wraith wiped out the Zealots.

Deathjack (now represented by the Green 50mm token) charged and killed the Repenter, but I did something stupid and let Deathward fall off him so I could put Admonition up. My thought when I did it was to avoid charges from the Errants, but I forgot that Kreoss would knock him down anyways and he wouldn’t be able to. Granted Kreoss could have purified the Deathward off too, but at least it would have cost him some focus. End of my turn and I’m starting to feel like the game has slipped away…


He started off by feating and casting Lamentation. Then between his Reckoner and Vanquisher he wiped out my arcnode, a pistol wraith, and two raiders in the forest. His errants charged the Deathjack and brought him down to 3 or 4 boxes, but his cortex and right arm were still up. He also cleared out a couple Banes.

Round Four

At this point I decide (prematurely I think) that I’m screwed and my only hope is an assassination. I load the Leviathan up with focus and give the Deathjack one too. Skarre activates and perditions to move the Leviathan forward, and then Leviathan activates and moves to draw LOS on Kreoss, which somehow he manages. If I had really done that math in my head I don’t think I would have gone for it, but I don’t think I was thinking rationally at this point. The Leviathan misses his first shot and second shot, and I hit my third shot (boosted) and then boost for damage and do 10. I needed good dice if I wanted to hit Kreoss, but I hoped that with Seas of Fate (the eSkarre ability where you can wait to boost) I would land two hits. If I had rolled lights out I had a chance but shooting a Rat 5 jack at a Def 14 caster is serious desperation. I should have kept the Leviathan in the forest and tried to drop one of his jacks.

I activate Deathjack and start to clear out the Errants. Between Deathjack and two Banes I manage to generate 4 souls for Deathjack, all of which he spends to heal damage. I roll well on the first two heals, healing I think 4 and 5, but the last two are both 1s. Deathjack is fully operational but I don’t have the focus to cast anything on him. After my turn:

IMAG0179His turn begins by charging Deathjack with the Errants. They just barely take him down and at this point I’m 99% sure I’m going to lose. His other jacks kill the Leviathan and I’m left with Skarre, 4 Banes, and a Necrosurgeon.

Round Five

I have essentially lost at this point, but I try to run up and drift a Blood Rain onto Kreoss (who he has moved). I actually do manage to drift it onto Kreoss, but we figured that for me to win I would have had to roll 18 on 3 dice and then have him fail the corrosion check. I don’t do that and I concede. Here is the board state as I conceded:


Lessons Learned

In this game it felt like terrain and model placement hurt me every single turn. He placed second and did a great job of deploying his models in a way that I wouldn’t be very effective against him. For what seemed like the whole game he had his jacks on a hill shooting twice with ancillary attacks. I made a mistake and bunched my Raiders up in the forest thinking they were safe from blast damage and he lit like 5 or 6 on fire with one shot. His Errants were able to sit in a deep forest the whole game so except for my Perdition gambit I just wasn’t able to get up the board fast enough to threat them. The wall sitting in the perfect place between the forest and objective just added insult to injury — there was zero hope of me charging directly to his caster, while my caster felt exposed the whole game.

Thinking about it now, I think I’d flip my entire deployment. I put the Raiders on the side with the forest because I wanted them to be able to move through it at the start of the game, but what mattered more was that I needed to be able to charge back into his lines. Better my Banes be able to charge after avoiding the forest on my side than literally not be able to charge anything unless he exposed it to me on purpose. Deployment and knowing where to move my models continues to be what I’m worst at, but I’d like to think I’m getting better.

Other than deployment problems I felt that I gave up a little too early and went for a desperation assassin attempt before I needed to. The leviathan had a shot at taking out the Vanquisher and instead I threw a Hail Mary. If I had activated the Deathjack first and realized that he was going to be able to fill up with souls and heal some, I might have tried to play the game out. I need to wait until it’s really hopeless before I throw all my chips into a seriously low percentage assassination run.

I also feated too early. Epic Skarre’s feat seems best when I can target the opponent’s heavy hitters, so I really should wait until I can catch some before I pull the trigger. In this game I feated early because I was worried about losing Deathjack for nothing, but it was my placement that caused that worry.

Anyways it was a rough introduction to Menoth! As always though I learned quite a bit, and Adam is great with the rules and teaching when the opportunity arises. I got two games in on the 26th and actually won the second one, so that battle report will be coming soon 🙂

First Game – 2/19/14

Got my first game in of the Journeyman league and had great time. My opponent was Justin, who was playing the following list:

System: Warmachine
Faction: Retribution of Scyrah
Casters: 1/1
Points: 50/50
Kaelyssa, Night’s Whisper (*7pts)
* Discordia (10pts)
* Phoenix (10pts)
* Sylys Wyshnalyrr, the Seeker (2pts)
Dawnguard Sentinels (Leader and 9 Grunts) (9pts)
* Dawnguard Sentinel Officer & Standard (2pts)
Houseguard Halberdiers (Leader and 9 Grunts) (7pts)
* Houseguard Halberdiers Officer & Standard (2pts)
Mage Hunter Infiltrators (Leader and 9 Grunts) (8pts)
* Eiryss, Mage Hunter Commander (3pts)
Arcanist (1pts)
Arcanist (1pts)
Houseguard Thane (2pts)

The scenario was Close Quarters, which is one I generally like as a Cryx player because it forces casters to get up into the mix. As a spoiler, that’s what ended up losing me the match this time though, haha.

I won the roll to go first and deployed as follows:


It’s pretty difficult to see because of the white background (and my phone’s general inability to take quality photos), but my Bane Thralls are down in the middle with Skarre and the Necrosurgeon on the right side. There’s a Pistol Wraith on each side, the Deathjack is front left, the Leviathan is back right, and the Nightwretch is back left. His Sentinels are top right, Halberdiers dead center, Phoenix on the right side and Discordia on the left side, Kaelyssa was somewhat centrally located.

This picture was taken before he placed his AD infiltrators, which he placed in the green blob (forest) in the upper left-hand corner. In hindsight I wish I had thought more about where I wanted my stuff deployed. I had my Nightwretch and Deathjack on the same side, which meant that I had to get up close and personal if I wanted to tag anything on the right side. Hindsight being 20/20, I wish I had switched the placement of the Leviathan and Deathjack.

Round One

Round one was pretty boring. We both ran up towards the middle. I put a few Raiders in a place where I thought they’d stop his Halberdiers and Sentinels from charging through my line and I passed the turn. He shuffled up and feated, which was probably a good decision. Prior to him declaring the feat I had been eyeing the Phoenix as a potential Feedback/Backlash spam target for a quick and cheesy assassination. The feat prevented me from charging anything and definitely gave him another turn to set up his approach. At the end of Round One it looked something like this:


Round Two

Because essentially everything in his army couldn’t be charged and had stealth I didn’t have much to do here. I upkept Admonition on the Deathjack and Death Ward on the Bane Thralls by cutting, and then walked up and feated on the Deathjack, the Nightwretch, the foremost Raider, Skarre, and his Phoenix. Unfortunately I moved Skarre the full 7 inches without thinking that I wouldn’t be able to get the Necrosurgeon up there to heal. Well, there’s 5 damage I’ll never get back. Here’s a shot after my turn:

IMAG0159He moved up and charged the Raiders with his Halberdiers and Sentinels. Discordia sprayed a Bane Thrall killing one and knocking another down. The Phoenix, unable to do anything, just shuffled up. At the end of the turn I had lost a couple Raiders and a Bane Thrall, and things were looking pretty good. Unfortunately I didn’t take a picture after the end of his turn.

Round Three

At this point I thought I saw a potential Deathjack delivery, but I had opted not to take an Admonition move last turn that would have made it a much more certain endeavour. There was a potential path over the Halberdiers to Kaelysa that would have involved Perdition and Trample, but after measuring my control area I don’t think I could have made it. I decided to play it safe and not go for it.

I assigned 3 to the Leviathan and 1 to Deathjack and then ran Skarre into B2B with my own flag and caster a boosted Black Spot on the Sentinels. This left me sitting on zero focus, ouch. The Leviathan killed 5 or 6 Sentinels, the Pistol Wraith killed another 2, and the Raider Captain killed another 1 or 2. It was awesome to see the unit get thinned out like that — definitely a big fan of Black Spot. I moved my Stitch Thralls in front of Skarre thinking they’d block LOS to any assassination attempt (hint: I was wrong). Deathjack and a Bane Thrall killed Discordia and I passed the turn. Mission accomplished regarding Deathjack: he was actually able to get some work done. I scored a control point and here’s what it looked like after my turn:


On his turn he walked up Phoenix and combusted, then walked up Kaelyssa and cast Phantom Hunter on herself. Kaelyssa proceeded to shoot Skarre off the table with focus spare, and I lost on the bottom of turn 3. Here is Kaelyssa staring me down:


Lessons Learned

Skarre is definitely not the durable caster I’m used to. Despite the small base I simply didn’t account for Kaelyssa’s ability to ignore LOS. Even if she didn’t have the spell I think she could have shot a Stitch Thrall off the table easily and then either shot Skarre twice or spell assassinated her. If I play Justin again I think I will either have to keep Skarre far away from Kaelyssa or camp more focus. I will need to be more careful with my caster. One thing that would help, for sure, would be to spread my arc nodes out. I got zero use out of my Nightwretch because I put the Deathjack on the same side in my deployment, doh.

Definitely enjoyed playing Skarre. It was fun to play a caster who wants to assign focus and sling some spells. I’m used to Terminus who just sort of charges up the field camping all his focus. Getting to shoot stuff was also fun, since I normally play very melee-heavy armies. Next time: be more careful with my caster and make sure the Necrosurgeon can stay in range to heal after the feat. Anyways definitely a good night starting out the league, looking forward to more games!

The Beginning – Journeyman 2014

Today is the start of my local meta’s 2014 Journeyman league. This is my first proper attempt at a Journeyman league, having only started playing in earnest last July. This blog will (hopefully) track my successes and failures as the league progresses.

League Structure

The league is a 6-week league that will be played at the 50 point level for all 6 weeks. The goal is to get one 50 point list completely constructed and painted. The requirement for the players is that their list be at least half unpainted (27 points of models) before the league starts. Each week we can report up to 3 games with prizes being awarded at the end for the best record, most improvement sportsmanship, most impressive army, and most improved painter.

My Army

Journeyman Images - CopyThe warcaster I’ve chosen to go with is Skarre, Queen of the Broken Coast. It’s one of my favorite models in the Cryx line and I wanted an excuse to build a list around her. I like the model so much, in fact, that I painted it a week before the Journeyman started, doh.

As far as her play style, I really have no idea what to expect. I’ve been told that she runs jacks well, and looking at her spell list I can see that. I’ve paired her with Satyxis Raiders and Bane Thralls, but I’m not sure that I really needed Raiders in the list to jam. Looking at her list it feels a little more like a hodge podge of stuff I wanted an excuse to paint than a proper list. The list is:

System: Warmachine
Faction: Cryx
Casters: 1/1
Points: 50/50
Skarre, Queen of the Broken Coast (*6pts)
* Nightwretch (4pts)
* Deathjack (12pts)
* Leviathan (9pts)
Bane Thralls (Leader and 9 Grunts) (8pts)
* Bane Thrall Officer & Standard (3pts)
Necrosurgeon & 3 Stitch Thralls (2pts)
Satyxis Raiders (Leader and 9 Grunts) (8pts)
* Satyxis Raider Sea Witch (2pts)
Pistol Wraith (3pts)
Pistol Wraith (3pts)
Satyxis Raider Captain (2pts)

The whole thing is going to be a learning experience, as I’ve never played many of the models in the list before. The only models in the list that I really have a lot of table experience with are the Bane Thralls, and I’m used to supporting them with Tartarus.

Week One Goals

n69zuSY - Imgur

My goal for week one is to get some use out of Deathjack. I’ve played Deathjack before with Scaverous and Terminus, but he’s always gotten shot up before he really did anything. With Admonition, Death Ward, and Perdition, I’d love to be able to unleash the Deathjack on something before he crumbles to dust.

League Goals

As always, my goal is to have fun, win a few games, and learn more about my faction. I’m still relatively new to the Nightmare Empire, so every time I put my Cryx on the table I try to learn something new. Hobby-wise I’d love to win the Most Impressive Army award, but there are a ton of amazing painters in my meta so that will be a very difficult task.

I’d also like to really keep up with this blog, so I hope I can find the time to do so. In any case, here goes nothing.